All the greatest moments I could tell you of things that happened in Shadowbane would be epic battles fought between different nations, all of which was completely player-versus-player (besides siege engines because, well, it's really fucking boring to be a trebuchet). The main focus, and shining point, of the game was large, guild-versus-guild sieges between player-owned towns. Instead of story content (interactive story content, the lore was ludicrously deep, and you could spend hours just reading through class lore), the game operated under a player-driven narrative. You can go here to sign up and get more info (please read the FAQ before asking stupid questions like 'when is the game going to be live').īasically, Shadowbane was a PvP-focused MMO with true, faction-less, kill-anyone-any-time rules. A group of former players of this game have been working to get a server up and running.